Wednesday, May 29, 2019

The Development of Video Games Essay -- Technology, Arcade Games

In societys current era of technological advancement, pic gameys have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the plenty in twain the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generations new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that revolves around technology and connectivity, developers and educators have already been able to produce fun and interesting games that bed teach and train people. Video game developers and educators should continue to collaborate in order to create m ore positive, educational, and appealing games. Society in the 1980s proverb games as distraction and a waste of time. Arcade games in 1981 were regarded as a reason for cutting classes. Children and the youth were banned from playing arcade games during shoal hours and past ten in the evening on weekdays, and past midnight on weekends. Laws against children playing in arcades during the banned hours were implemented in order to prevent bring forward disturbances in their studies (Kent 152). Games to the people in the 1980s were merely forms of entertainment that brought about many video game addicts. However, in the early 1980s video game consoles and personal computers were globally popular. This was because most of the machines that had enough power to... ...design and use of learning games through promoting collaboration among scholars, teachers, developers, producers, and so on. LGN also hopes to educate the youth through well-designed and real educational games. T hey help arrange partnerships with developers, educators, and media specialists, and they try to expand the educational gaming field. Presently, video games arent merely toys that negatively influence the youth. They have become an selection means for people to learn and train for work. Games teach values and essential information, and motivate its players to achieve goals. Soldiers and doctors benefit from video games as well. The collaboration of game developers and educators helps reform the quality of educational games. At present, as technology progresses, one can truly see that video games have become an important factor in learning.

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